![]() Within the individual enemy sub-tier folders, which is the 'brigand_cutthroat_A' in this example, you'll find the 'brigand_cutthroat_A.art.darkest' file. Just be aware that general bone movements and boundaries cannot be modified without the use of Spine2D. The 'fx' folder contains all of the skill fx that appears on the enemy, weapon, or target when a skill is used.īoth the animations and skill fx are made in the application " Spine2D ", but light edits can be done to the physical PNGs. The 'anim' folder contains the battle animation for the monster along with the static sprites of their attacks. In the parent 'brigand_cutthroat' folder you should see two additional folders named 'anim' and 'fx'. We'll continue to look at the Apprentice Brigand Cutthroat, but this time we're going to focus on the art of the enemy. Let's dissect the first rank of that particular effect, "InspiringTune 1", below. There's a name that can be easily identified at first glance, the targeting information determining who the effect is applied to, the chance for the effect to apply, and whether or not it applies on a hit and/or a miss among other rules. You may either scroll down to where the Jester's skill effects are listed, or you may do a search for "Jester" and you'll find his section in the file. Let's say, for instance, you want to mimic the Jester's stress healing effects of Inspiring Tune. That way you can determine how your effect should work! It's best to have a desired effect or set of effects in mind, and knowing what hero, enemy, or curio has such an effect. There are many different effects, and explaining them individually would take far too long. We recommend perusing the effects file and getting familiar with how effects are set up. This section covers the formatting of the effects and different ways to control the effects to perform the desired actions.
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